Inside VIZid Next

A product visualisation studio, in detail.

From per-face materials and coordinated colourways to lighting rigs, animated assemblies and compositing: explore the tools behind your next presentation.

Materials & surface detail

Develop the finish, down to the surface.

Explore the qualities that make a product feel metallic, soft, transparent, coated or textured.

Purposeful material controls

Shape the surface response for brushed housings, moulded parts, coated finishes and translucent components.

  • Metallic, roughness, anisotropy and clear coat
  • Transmission, refraction and subsurface scattering
  • Sheen, thin-film iridescence, opacity and emission
Explore this feature →

Texture placement for CAD

Give imported geometry a finish with the right scale and direction.

  • Generated and projected mapping for geometry without UVs
  • Image textures, bump and normal-map inputs
  • Linked texture sources and placement controls
Explore this feature →

Labels & node-based editing

Add branding and build more involved material treatments.

  • Multiple decals with individual position, size and rotation
  • Assignments to whole parts or selected faces
  • Node-based editing for custom material connections
Explore this feature →
CMF & reusable assets

Make alternatives easy to explore.

Keep your material choices, product colourways and presentation looks organised.

Product colourways

Save a coordinated material treatment across the product and return to it during a review.

  • Named looks for the assembly
  • Material sets with alternative members
  • Per-part overrides for individual details
Explore this feature →

Reusable presentation looks

Bring material choices together with a preferred camera, environment and lighting setup.

  • Saved looks, layers and compositions
  • Independent presentation arrangements
  • Switch looks as part of an animated sequence
Explore this feature →

A library for your workflow

Build a collection of materials and scene assets you can use again.

  • Material and colour libraries
  • Environments, textures, backplates and camera assets
  • Drag-and-drop assignment and saved presets
Explore this feature →
Lighting & environments

Sculpt the reflections that describe your design.

Control where the light comes from, how it spreads and what the camera sees.

Interactive environment lighting

Aim a selected environment light by clicking the product, then refine its shape and character.

  • Editable environment lights and HDRI rotation
  • Studio presets and procedural skies
  • Independent lighting and photographic backplates
Explore this feature →

A photographic lighting toolkit

Build a rig around the form, from broad soft reflections to focused accents.

  • Point, spot, area and directional lights
  • Physical studio fixtures and barn-door controls
  • Colour temperature, gels and IES profiles
Explore this feature →

Refine the balance

Adjust light power and colour while judging the result on the product.

  • Per-light controls and saved lighting setups
  • Cached light contributions for eligible power and colour edits
  • Studio floors for contact shadows and reflections
Explore this feature →
Cameras & scene preparation

Compose the overall story and the smallest detail.

Prepare the scene for a consistent set of product views.

Photographic cameras

Choose a lens and focus that support the image you want to make.

  • Focal length and depth of field
  • Focus on a selected part
  • Saved cameras for hero, detail and elevation views
Explore this feature →

Composition tools

Frame deliberately for each deliverable.

  • Orthographic and perspective views
  • Composition guides and output-frame overlay
  • Standard views, frame selection and camera presets
Explore this feature →

Arrange & inspect

Work with the parts in context while preparing the shot.

  • Surface placement and surface-following drag modes
  • Selection, isolation, grouping and transform controls
  • Reusable .vizid documents holding the scene and its settings
Explore this feature →
Animation & product storytelling

Animate the product, the finish and the shot.

Explain construction, demonstrate movement and create sequences with a deliberate rhythm.

Product & camera motion

Start with a turntable or exploded assembly, then refine the timing.

  • Object and camera keyframes
  • Dope sheet, curve editor and easing controls
  • Layered motion generators and effects
Explore this feature →

Animated materials & graphics

Make changes in appearance part of the story.

  • Key material values, textures and assignments
  • Animate decal placement and dimensions
  • Sequence colourways and emissive screen treatments
Explore this feature →

Sequences & transitions

Bring several viewpoints and lighting setups into a presentation.

  • Separate camera, environment and look tracks
  • Dissolves, dips, wipes, iris, push, slide and split effects
  • RAM or disk cached playback with separate preview quality
Explore this feature →
Design illustration

Choose how much of the product to reveal.

Move between realistic finishes and explanatory treatments for different stages of a design discussion.

Outlines & technical views

Emphasise the geometry that makes the design legible.

  • Silhouette, crease and material-boundary contours
  • Outline-only and outlined surface treatments
  • Line widths in output pixels or physical units
Explore this feature →

Ink & toon treatments

Give a concept presentation a more illustrative character.

  • Toon surface shading
  • Ink taper, pressure, nib and brush controls
  • Locked or animated stroke variation
Explore this feature →

X-ray & separated output

Explain the relationship between the enclosure and its interior.

  • X-ray surface controls
  • Internal lines through designated shell objects
  • Separate clean image, outline and styled EXR layers
Explore this feature →
Colour grading & compositing

Finish the image inside your product scene.

Refine the mood and visual emphasis without treating every render as a separate project.

Colour grading

Shape the overall colour balance and tonal treatment.

  • Exposure, temperature and tint
  • Lift, gamma and gain controls
  • Contrast and saturation controls to refine the final image
Explore this feature →

Image effects

Add the finishing touches that suit the presentation.

  • Bloom for bright and emissive details
  • Vignette and lens effects
  • Grain and sharpening controls
Explore this feature →

Backgrounds & display

Compose for your final setting and output.

  • Photographic and flat-colour backdrops
  • Transparent backgrounds for compositing
  • Colour-managed rendering and HDR display on compatible systems
Explore this feature →
Rendering & delivery

Turn the scene into a set of deliverables.

Balance working quality, playback and final output for the task in front of you.

Path-traced rendering

Judge lighting and material changes in a progressively refining image.

  • CPU and supported GPU rendering
  • Denoising and adjustable sample targets
  • Caustic rendering options for reflected and refracted light
Explore this feature →

Shots & animation output

Prepare a consistent set of views without rebuilding the scene for every image.

  • Frozen still-queue snapshots
  • Batch saved camera angles and build contact sheets
  • Render animation frame sequences
Explore this feature →

Formats & render passes

Carry the result into a presentation or compositing workflow.

  • PNG, JPEG and OpenEXR output
  • Depth, normal and other supported render passes
  • Separate editing, cached-playback and final quality settings
Explore this feature →
Connected workflows

Bring the product into a larger creative workflow.

Use purpose-specific integrations with clear setup and compatibility requirements.

CAD Bridge API

Build a connector with your developer or AI coding assistant.

  • Documented protocol and JSON schemas
  • CAD-specific implementation plans
  • Conformance tools for customer-built integrations
Explore this feature →

After Effects compositions

Bring motion graphics into a product shot through the After Effects bridge.

  • Compositions as backgrounds or overlays
  • Animated content mapped onto product screens
  • Frame exchange and camera baking for compositing workflows
Explore this feature →

Plan your setup

Choose the route that fits your studio.

  • Import STEP models directly
  • Check After Effects plugin and version compatibility
  • CAD Bridge plans require your own CAD seat and suitable SDK access
Explore this feature →
Specialist materials & AI

Specialist tools for more demanding scenes.

Bring natural materials, surface detail and generated settings into your product presentations.

Procedural wood

Explore species, cuts, grain and finish controls for furniture and wooden components.

Shape the species, cut and finish to suit the component, from an exposed end grain to a coated furniture surface.

Explore this feature →

Geometry & surface effects

Develop fuzz, hair, fur, flakes, droplets and bubbles, with motion controls for supported effects.

Use surface effects to describe texture, softness and moisture, with animation controls for supported effects.

Explore this feature →

AI-generated backdrops

Explore settings around a rendered product with a masked background-generation workflow.

Requires AI engine and model setup, suitable hardware and applicable model terms. Generated backgrounds do not replace the lighting setup for the product.

Explore this feature →

Performance depends on scene complexity, hardware and quality settings. External integrations require compatible software; AI workflows require engine and model setup.