Toon shading
Steps sets how many light bands appear and Shadow sets the dark band. Several lights add further shades, and the Toon Ink shader offers angular bands and a dark band level.
Present an early concept with the energy of a design sketch: banded toon shading and brush-drawn ink strokes, rendered from the 3D model so every angle stays consistent.
Toon shading responds to your actual lights, and ink strokes follow the real edges, so the illustration holds together in stills and animation.
Steps sets how many light bands appear and Shadow sets the dark band. Several lights add further shades, and the Toon Ink shader offers angular bands and a dark band level.
Edit a pressure profile curve, taper the start and end of each stroke, and shape the tips, so lines swell and fade like a felt-tip or brush pen.
Set nib angle and ratio for a calligraphic edge, and add width variation and wobble with their own wavelengths and seeds for a hand-drawn tremor.
Adjust fill, softness, bleed, dryness and bristles, or load a brush image with its own scale and rotation for textured marker or dry-brush strokes.
Choose round, butt or square caps and round, bevel or miter joins, split and smooth corners, overshoot line ends, and break strokes into dashes.
Locked ink keeps strokes steady from frame to frame; Boiling redraws them at a chosen rate for a lively hand-animated feel. Ink settings can be keyframed.
Early in a project a studio wants reviewers to judge proportion and gesture, not surface finish. The designer applies Toon Ink to the vacuum body with three light bands, a tapered pressure profile and a slight wobble, so the render reads as a confident marker sketch. A Boiling turntable gives the presentation a hand-animated energy, while the same model later switches to photographic materials for the final review.