Choose the edges
Enable silhouettes, open boundaries, creases with an adjustable crease angle, and material boundaries where one finish meets another.
Draw crisp lines on the edges that explain a design, from the silhouette to split lines between materials, and combine them with rendered surfaces or clean line-only views.
Outlines are rendered from the model itself, so they stay correct as the camera, parts and animation move.
Enable silhouettes, open boundaries, creases with an adjustable crease angle, and material boundaries where one finish meets another.
Toon + Outline pairs flat shading with lines, X-ray + Outline adds see-through surfaces, and Outline Only removes the surface fill for a pure line view.
Set line width in output pixels, relative to a 1080-pixel reference so it scales with resolution, or in world millimetres for physical consistency.
Control ink colour, opacity, outer and inner weight, minimum and maximum width, and whether the line sits centred, inside or outside the edge.
Connect an Outline Style node to a material’s outline output, independently of its surface shader, so any look can carry lines.
Edge Samples and Motion / DOF Samples balance speed and smoothness. Previews can drop outlines while you move, and final renders keep them.
An engineering review needs front, side and top views of an angle grinder that read like drawings but keep the real finishes. The designer switches the elevation cameras to orthographic and adds Toon + Outline to the housing, with silhouette and crease edges set in world millimetres so the line weight matches across every view. Material-boundary lines pick out the grip overmould against the body. A separate Outline Only version gives the team a clean line image for annotation.