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Outlines & technical views

Draw crisp lines on the edges that explain a design, from the silhouette to split lines between materials, and combine them with rendered surfaces or clean line-only views.

Lines that follow the real geometry

Outlines are rendered from the model itself, so they stay correct as the camera, parts and animation move.

Choose the edges

Enable silhouettes, open boundaries, creases with an adjustable crease angle, and material boundaries where one finish meets another.

Three treatments

Toon + Outline pairs flat shading with lines, X-ray + Outline adds see-through surfaces, and Outline Only removes the surface fill for a pure line view.

Width in the units you need

Set line width in output pixels, relative to a 1080-pixel reference so it scales with resolution, or in world millimetres for physical consistency.

Weight and placement

Control ink colour, opacity, outer and inner weight, minimum and maximum width, and whether the line sits centred, inside or outside the edge.

Works with node materials

Connect an Outline Style node to a material’s outline output, independently of its surface shader, so any look can carry lines.

Quality you can tune

Edge Samples and Motion / DOF Samples balance speed and smoothness. Previews can drop outlines while you move, and final renders keep them.

Design example: a power-tool elevation sheet

An engineering review needs front, side and top views of an angle grinder that read like drawings but keep the real finishes. The designer switches the elevation cameras to orthographic and adds Toon + Outline to the housing, with silhouette and crease edges set in world millimetres so the line weight matches across every view. Material-boundary lines pick out the grip overmould against the body. A separate Outline Only version gives the team a clean line image for annotation.

How it works

  1. Apply Toon + Outline, X-ray + Outline or Outline Only, or add an Outline Style node.
  2. In the FX tab, choose which edges draw and set the crease angle.
  3. Pick the width units, then set colour, weight and placement.
  4. Use orthographic cameras for elevations and check in the Raytraced view.

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