Control as deep as you need
A simple level keeps the essentials in front of you: seed, scale, wear and age. Open the detailed and expert levels to shape ring width, latewood, heartwood and sapwood, knots, figure such as curly, quilted or birdseye, and machining marks from saws, planers and sanding.
Real-world scale keeps rings and pores at their physical size when a part is resized, and the grain axis follows each part’s longest side automatically. Parts that share a material come from one log, so a set of chair rails looks like it was cut together. New log and Next board draw a fresh piece of timber when the figure lands badly. For close-ups, real surface depth can turn grain, saw marks and ply defects into physical relief.
Example: an oak dining chair
Assign white oak to the frame, set the legs to quarter-sawn for straight grain and fleck, and give the seat a flat-sawn board so the arches sit across it. A hardwax oil finish gives the satin furniture look; try a darker stain and compare before the maker’s sample arrives.
A practical workflow
- Assign the wood material to the timber parts of the assembly.
- Choose the species, cut and finish presets.
- Check the grain direction on each part and override the axis where the joinery needs it.
- Step through logs and boards until the figure suits the hero view, then save the material for reuse.
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