Several labels per material
Add a logo, a rating plate and a warning mark to the same part. Name, duplicate, delete and reorder them to control which draws on top. A PNG with transparency lets the surface show through.
Place logos, graphics and markings on the product by dragging them onto the surface, then open the same material as a node graph when a finish needs more than sliders.
Labels belong to the material, so they follow the part through every camera angle and animation instead of being retouched into each render afterwards.
Add a logo, a rating plate and a warning mark to the same part. Name, duplicate, delete and reorder them to control which draws on top. A PNG with transparency lets the surface show through.
Choose a sticker, metallic foil, emissive glow, matte or gloss print, each with its own roughness. Adjust opacity, brightness, contrast and tint, or colourise a single artwork to match the colourway.
Place on Model lets you drag a label onto the surface in the viewport; it takes the position and orientation of the face you drop it on. Then set width and height in real units, spin, flip, or enter exact values.
The node graph is another view of the same material, not a separate system. Shader, texture, colour, vector, converter, input and output nodes let you mix maps, drive roughness from a pattern, add bump detail or build a layered finish. Click an empty input to attach an image, click a texture node to swap its source, or drag a value to edit it. Stylised nodes add dirt layers, X-ray surfaces, toon ink and outline styles. Every node input can be keyframed.
Materials can be assigned to whole parts or to individual faces, so a printed panel, a contrasting button face or a painted edge can have its own finish without remodelling.
Place the brand mark on the grille as a matte print, add a foil model badge on the base and a glowing power symbol above the button. For the fabric, open the node graph and drive sheen and roughness from a weave pattern so the textile reads at every distance.