Images and procedural patterns
Use your own image files — including normal maps in either OpenGL or DirectX convention, or a height image with an adjustable multiplier — or start from built-in procedural patterns. These include brushed and radial brushed metal, scratches, leather, weave and mesh, marble, granite, wood, brick, checker, noise, Voronoi and cellular patterns, along with curvature and occlusion for edge wear. Procedural patterns have no resolution to run out of when the camera moves in.
Example: a kitchen appliance control knob
Apply a radial brushed finish to the knob face with planar projection, then a cylinder projection with a knurl image on the grip, sized so the pitch matches the drawing. Link the bump and roughness maps to the same placement and the knurl catches light exactly where it breaks the gloss.
A practical workflow
- Choose a projection that follows the part’s dominant shape.
- Enter the physical size of the pattern repeat.
- Rotate and move it in the viewport until the grain runs the right way.
- Add bump and roughness maps under the same sync label to keep everything aligned.
Related features