Skip to main content

Object panel

The Object panel shows properties of the currently selected object. Its contents depend on the selection kind.

Open: always open. If not showing, it may be tabbed behind another panel in its dock slot. In the minimal-chrome layout, use View ▸ Unlock Advanced UI to enable panel toggles.

Prerequisites​

Select an object in the viewport or the Outliner. The panel reads "Select an object in the viewport or the outliner." until a selection is made.

With multiple objects selected, the panel shows:

N objects selected — select one to edit its settings (multi-object transforms live on the viewport gizmo).

Identity header​

At the top, outside the scroll area, the panel shows:

  • A type icon for the selected object (part, group, camera, light, and so on)
  • The object's name in bold
  • A subtitle showing the object kind or prim path

When an object is locked, the subtitle appends "— locked" and the editable sections below are greyed out.

Transform section (parts and groups only)​

Shown only when a part or group is selected. Shows position, rotation and scale.

Each axis field is a slider-field: drag to change continuously, or click to type an exact value.

Axis dropdown — switches the reference frame for the values below:

OptionMeaning
Local (parent space)Values relative to the object's parent — the default
Global (world)Values in the scene's world frame

Switching converts the displayed numbers; the object never moves.

Groups: all three scale fields are linked — editing one axis applies to all three (a per-axis group scale would shear its children).

Keyframing: the position, rotation and scale rows do not have wired key or reset slots in the current build. Use Outliner ▸ right-click ▸ Keyframe ▸, or S in the Animation panel, or enable Record (auto-key) to key transform values.

Immovable — Freeze this object's position. Dragging, the gizmo and the Align actions leave it alone. The object stays selectable and its material can be edited. Tooltip: "Freeze this object's position. Dragging, the gizmo and the align actions will leave it alone…"

Object section (lights and cameras only)​

Shown only when a light or camera is selected. Displays type-specific properties.

Light controls​

RowDescription
ColourSwatch or Kelvin temperature value
PowerLight output in watts (other units in the Lighting panel)
Cone angle / Spread / Angular sizeShown by light type
FalloffEdge softness: 0 = hard-edged pool of light, 1 = fully feathered from the centre
Source radiusPhysical size of the emitting surface
Position X / Y / ZPosition
Aim X / Y / ZAim direction (aimable lights only)

Camera controls​

RowDescription
Focal lengthLens focal length in mm
F-stopAperture; shows "off (pinhole)" when depth of field is disabled

For the full camera parameter set, see the Camera panel.

After Effects Comp section​

Appears when an After Effects comp bar is selected in the Animation panel. It is additional to (not a replacement for) the sections above.

ControlWhat it does
Comp (read-only)The AE composition name as it exists in After Effects
RoleOverlay — the comp sits on top of the rendered image. Underlay — the comp is the backplate, drawn behind the product's alpha cut-out. Screen texture is shown for an existing screen-texture link created from After Effects and is preserved by other edits. Unknown roles are shown read-only.
EnabledMute this comp without unlinking it. The bar stays on the timeline, hatched.
OpacityHow strongly the comp composites. Range 0–100 %. Keyable.
In / OutThe first and last VIZid frame this comp occupies (integer frames).
AE offsetWhich AE comp frame aligns with the In frame. Moving the bar's left edge on the timeline updates this value.
SourceRead-only — the AE comp's pixel size and frame rate.
Reveal in After EffectsAsks the connected plug-in to show this composition. VIZid waits for confirmation before reporting success and explains failures or unsupported requests. Same as double-clicking its bar on the timeline; see After Effects.