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Camera panel

The Camera panel manages all cameras in the document and the active camera's settings.

Open: always accessible. If not showing, use View ▸ Camera. In the minimal-chrome layout, use View ▸ Unlock Advanced UI first.

Camera list​

The top of the panel lists all cameras in the document. Click a row to select a camera and reveal its settings below. Each row has its own padlock button.

Camera toolbar​

ButtonAction
New cameraAdd a new camera
New smart cameraAdd a new smart-framing camera (auto-frames the product)
Duplicate the selected cameraDuplicate the selected camera
Delete the selected cameraDelete the selected camera
Rename the selected cameraRename the selected camera
Save this camera as its baselineSave the camera as its baseline
Save this camera to the VIZid librarySave to the shared library for reuse across documents
Revert this camera to its saved baselineRevert to the saved baseline

You can also drop a Library camera onto the list to add it to the document.

Free Cam save route: with Free Cam selected, the Save button's tooltip reads Save the Free Cam as a new camera (keeps this view). This creates a new named camera at the current Free Cam position and is how a new document gets its first named camera.

Position and Orientation section​

Smart framing​

Smart framing toggle — turns the camera into a reusable shot that automatically re-frames the product based on a recipe. Drop a smart-framing camera from the Library onto a different product and it will re-frame itself.

When Smart framing is on, the manual orbit controls are replaced by:

ControlDescription
AzimuthHorizontal viewing direction around the product
ElevationVertical angle above the product base
Field of ViewFOV along the frame's longer axis
MarginFraming tightness. 1.0 fills the frame; higher values pull back.
RollCamera roll
Frame selection onlyWhen on, frames only the selected parts rather than the whole product

Manual orbit​

When Smart framing is off, the camera is positioned with:

RowWhat it controls
DistanceCamera-to-target distance
AzimuthHorizontal rotation around the target
InclinationVertical angle above the target plane
TwistCamera roll

All four fields update the viewport live as you drag.

Framing section​

Standard view​

The Standard view list jumps the camera to a preset angle: Front, Back, Left, Right, Top, Bottom, or 3⁄4 View. All standard-view and framing buttons are disabled while Smart framing is on.

Framing buttons​

ButtonAction
Frame SelectedFrame the selection in the viewport
Frame SceneFrame the entire scene
Look At TargetAim the camera at the current target
Level HorizonLevel the camera's horizon
Align to ViewMatch this camera to the current viewport angle
New Camera from ViewSpawn a new camera at the current viewport position (always enabled)

Lens Settings section​

ControlDescription
OrthographicSwitch to parallel projection. Removes perspective and hides the DOF section.
UnitFocal length (mm) or Field of view (°) — choose which value to edit below
Focal length / Field of viewThe primary lens control, shown by the Unit choice above

Sensor width and lens shift are in the Advanced section below.

Depth of Field section​

Hidden when the camera is in orthographic mode.

ControlDescription
Use depth of fieldEnable lens blur. Enabling sets F-stop to 2.8 if it was previously 0 (pinhole).
Focus distanceDistance to the focus plane. Shows "auto (target)" when linked to the camera target.
F-stopAperture. Shows "off (pinhole)" when DOF is disabled. Higher f-stop = deeper focus; lower = more bokeh.
Aperture ShapeRound / Pentagon (5) / Hexagon (6) / Octagon (8)
Set Focus PointEnter focus selection: click surfaces to preview focus, then choose OK to keep it. With Record enabled on a saved camera, OK keys the accepted focus at the current frame. × or Esc restores the previous depth of field settings without changing keys. The green viewport outline shows that selection is active.
Focus on the camera targetAlign focus distance to the camera's look-at target

View section​

Guides — choose a composition overlay for the viewport:

ChoiceOverlay
OffNo overlay
ThirdsRule-of-thirds grid
CenterCrosshair at centre
GoldenGolden-ratio spiral

This is a viewport display setting; it is not saved per camera.

Advanced section​

Advanced holds the specialist controls.

Lens​

ControlDescription
Sensor widthFilm-back width in mm. 36 mm = full frame. (Hidden in orthographic mode.)
Shift X / Shift YOffset the principal point without rotating the camera — useful for correcting converging verticals.
Two-Point PerspectiveLevel the camera and solve vertical shift automatically.
Reset lens shiftReset Shift X and Y to zero.

Section Cut​

ControlDescription
Clip startClip (hide) everything nearer than this camera-space depth. 0 = off.
Clip endClip everything beyond this depth. Pair with Clip start to isolate a slab. 0 = off.
Cap Section (solid cut face)Render a solid face on the cut surface.

The Passepartout, Match aspect and Short name settings are in Compositions ▸ Image extras.

Backplate Override​

ControlDescription
Enable backplate overrideReplace the environment backplate with this camera's own plate and grade.
Image + Browse…Path to the backplate image file.
GradeExposure (EV), WB Kelvin, WB Tint, Contrast, Saturation, Lift/Gamma/Gain per RGB channel.

Animate​

ControlDescription
To cameraDestination camera for a flythrough tween.
FramesDuration of the tween in frames (default 48).
Ease in / outApply easing to the flythrough.
Create FlythroughTween a camera animation to the target camera over the set duration.
TurntableStarts or stops timeline playback. To make a camera turntable, use Edit ▸ Animation Wizards ▸ Turntable (camera).
Open Camera Presets…Opens the Camera Presets menu at the pointer.

Looking through a camera​

Use the camera selector in the viewport's camera controls to choose which camera to look through. In fullscreen, the selector appears at the bottom right. Choose Free Cam to detach from any saved camera.

5 on the keyboard toggles orthographic projection for the current view.

A padlocked camera freezes orbit, pan and dolly navigation — the padlock icon in the camera row indicates this state.

Render menu camera controls​

Saved cameras show keyframe diamonds beside distance, azimuth, elevation, roll, focal length/FOV, DOF enable, focus distance, f-stop, aperture shape, lens shift and clip start/end. Click a diamond to add or remove a key at the playhead; right-click for key navigation and channel actions. DOF enable shares the f-stop channel (zero means off), and FOV shares focal length. Save Free Cam as a camera before keyframing it. Lens format, projection, backplate and camera-management controls do not gain animation channels through these controls.

Camera Motion Stack translation effects, including Wiggle, move the camera and its target together. Their Weight controls strength, supports keyframes, and returns to the uneffected pose at zero.

Render ▸ Camera… opens a compact lens dialog with: Focal length, Aperture (0 = off), Focus distance, Focus on selected part, Orthographic. This is a quick-access alternative to the panel.

Render ▸ Lens ▸ has lens presets: 24 mm / 35 mm / 50 mm / 85 mm / 135 mm.

Render ▸ Standard Views (4) queues four render shots — Front, Side, Top, and 3⁄4 — and then restores your view. It does not jump the viewport. See Rendering stills.

Render ▸ Reset View returns to the default 3⁄4 framing.

Camera presets​

Camera presets are hero angles saved in the document. Render ▸ Camera Presets ▸ Save Current as Preset… saves the current view. Once a preset exists, the menu also lists each saved preset, Render All These Angles and Delete a Preset….