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Layers

The Layers panel stores named material-and-visibility snapshots of the scene. Each Layer records the material assigned to each part and which parts are visible, so you can switch between looks non-destructively.

Open from View ▸ Layers.

After unlocking the advanced UI, View ▸ New Panel ▸ Layers opens another Layers panel. Both panels edit the same document and stay synchronized.

What a layer is​

The scene always has a master state: every part's own material and visibility as it was authored. A Layer is a named variation — it records per-part overrides you choose to make. When no layer is active, the scene shows the master state.

When the panel is empty, it shows: No saved looks yet. The scene is showing its master state — every part's own material and visibility. Capture current makes the first Layer out of exactly what you are looking at.

The Layers list​

All layers appear in a list. The active layer is marked with a filled radio indicator. Each row shows a radio button, an "N hidden" count when parts are hidden in that layer, and a thumbnail marker. The tooltip reads Click the radio to apply this layer; double-click to rename.

To activate a layer: Click its radio indicator. This applies the layer's material and visibility overrides to the scene.

Double-click a layer's name to rename it.

Toolbar​

ButtonAction
NewCreates a new empty layer with no overrides
Capture currentRecords the current material and visibility state of every part as a new layer
DuplicateCopies the selected layer
DeleteRemoves the selected layer
Render all layersAdds one render job per layer to the Render Queue

Stale warning​

When references in a layer can no longer be resolved (for example, a part was removed), the warning N reference(s) in this layer could not be resolved — everything else still applies appears above the toolbar. The tooltip on the warning names the affected items.

Layer detail​

Selecting a layer shows its configuration below the toolbar:

Bindings — optional explicit links for this layer:

FieldNotes
SuiteWhich Suite this layer applies; resolution order is layer → suite → master
CameraWhich camera to activate with this layer
EnvironmentWhich environment preset to activate
Light setWhich light set to activate

Records — which categories this layer stores overrides for; toggled with pills:

PillCategory
MaterialsPer-part material assignments
VisibilityPer-part visibility
CameraCamera binding
EnvironmentEnvironment binding
LightsLight set binding

Parts in this layer — a list of every part with an override in this layer, showing:

  • Part name and the material this layer gives it. The material field is read-only; this panel does not create per-part Suite overrides.
  • Visibility state in this layer
  • A key diamond button — Hollow when there is no key at the playhead, Filled when a key exists. The tooltip reads Key this part's state at the playhead, or A key sits at the playhead — click to remove.

Below the parts list, a three-button bar applies to the selected layer:

ButtonAction
Reset part to masterClick a part's name first. Drops the per-comp placement override a drag wrote for that part and returns it to its master position.
Update from currentOverwrites the whole layer with the scene's current state
Update thumbnailRe-captures the layer's thumbnail

Animating layer switches​

Layer animation uses a held-step channel: the layer stays active from one key until the next one. To key a part's state, click the key diamond in the detail list; the tooltip confirms Key this part's state at the playhead. Transitions between layer steps are handled by the Sequence band's LAYER track (types: Cut, Material fade, Dip to colour, Hold). See Sequence band.

Using layers with Suites​

A Suite defines a reusable material selection for each multi-material set. A Layer can bind one Suite, so that activating the layer applies that Suite's material choices to all relevant parts at once. See Suites.