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Importing a model

VIZid Next imports two CAD formats: STEP and OBJ. These are the only supported import formats. There is no USD import verb. File ▸ Open… opens a whole document rather than importing into the current one; its file dialog lists VIZid Document (.vizid) first, then USD (.usd, .usda, .usdc, .usdz).

Opening the Import Model dialog​

File ▸ Import 3D Model… (Ctrl+I) opens the Import Model dialog, showing the chosen file's name in the header. Click Import to proceed.

Enable quick import (a toggle inside the dialog) makes future Ctrl+I imports skip the dialog and reuse the last-used options. Use File ▸ Import 3D Model (Options…) (Ctrl+Shift+I) to see the dialog again at any time — it always opens regardless of the quick-import setting.

You can also import by dragging a STEP or OBJ file onto the VIZid window. This uses the same dialog/quick-import logic as Ctrl+I. The Welcome screen has an Import STEP… button that also opens this path.

Supported formats​

FormatExtensionsNotes
STEP.stp .stepIndustry-standard boundary-representation format. Most CAD applications export STEP.
OBJ.objPolygon mesh only. No parametric data; imported as static geometry with no re-mesh capability.

Import Model dialog​

VIZid remembers your last choices from one import to the next. The defaults below apply only to the first import on a new installation.

Scene​

ControlFirst-use defaultDescription
ModeAdd to SceneAdd to Scene — import under the existing group. Update Geometry — replace existing geometry while re-applying materials by part name (available only when a document with geometry is open). Add to Empty Scene — import and remove all other content.
Add to(scene root)Import under this named group. The list shows (scene root) plus existing top-level groups. Type a new name to create a new group.
Import MetadataOffStore the source file name, unit and assembly path on each imported part.

Position​

ControlFirst-use defaultDescription
Center GeometryOnMove the bounding box centre to the scene origin. Disabled when Keep position is on.
Snap to GroundOnPlace the lowest point of the geometry on the ground plane (Z = 0). Disabled when Keep position is on.
Keep position relative to native originOffImport at the geometry's original world position. Disables Center and Snap to Ground.
Up OrientationZZ — the source file is Z-up (standard for STEP). Y — the source file is Y-up; VIZid rotates it to match its Z-up scene.

Geometry​

ControlFirst-use defaultDescription
Tessellation Quality33Slider from 0 to 100. Controls triangle density when converting STEP surfaces. Only applies to STEP files.
Import NURBS DataOffCache the healed per-part boundary-representation data alongside the mesh. Enables re-tessellation at a different quality without re-reading the STEP file. Increases document size.

Environment and Camera​

ControlFirst-use defaultDescription
Adjust Camera to Look at GeometryOnAfter import, frame the new geometry in the viewport and update the active camera's look-at position.

Materials and Structure​

ControlFirst-use defaultDescription
Unlink materials by part nameOnGive each part its own material instance, even if multiple parts share a name.
Apply materials from Scene to matching source namesOffAfter import, copy materials from scene parts whose names match the imported parts.
Apply materials from Library to matching source namesOffAfter import, apply library material presets whose names match the imported parts.
Use Material TemplateOffApply a CMF-rules preset to all imported parts. When on, choose the template from the dropdown. The first entry Classic Active means no template; other entries are saved CMF rule presets. See CMF Looks.
Structure Scene Tree hierarchy byObjectObject — preserve the STEP assembly hierarchy in the Outliner. Flat — import all parts at the root level with no groups.

Quick Import​

Enable quick import — skip this dialog on all future Ctrl+I imports. The same settings reuse every time. To see the dialog again: use File ▸ Import 3D Model (Options…) (Ctrl+Shift+I).

Progress window​

While converting, a modeless Importing CAD window shows real-time feedback. It does not block the application.

  • Phase — the current stage: Reading CAD data… / Meshing parts… / Writing geometry… / Finished / Stopped
  • Part — the current STEP entity being processed (e.g., a MANIFOLD_SOLID_BREP)
  • Progress bar — spans the entire batch if multiple files are queued
  • Cancel — stops the import and empties the queue

After import​

After a successful import, the geometry appears in the viewport and in the Outliner. If Adjust Camera was on, the active camera frames the new geometry.

Next steps: