Colour Grading
The Colour Grading panel adjusts the tone and colour of your rendered image after the renderer delivers it. By default the grade runs after the Compositor's effects; turn on Grade before effects in the Compositor's Order section to grade first. No destructive changes are made to the renderer output.
Access: View ▸ Colour Grading (if the panel list is greyed out, choose View ▸ Unlock Advanced UI first). The panel docks in side columns only.
Enable Colour Grading
Toggle at the top of the panel. When off, no grading is applied. Factory settings are a no-op — turning the enable on changes no pixels until a control is moved.
Exposure
Sets a scene-linear exposure shift. Adjusting exposure here is equivalent to opening or closing the camera aperture: it scales all channels uniformly.
| Control | Range | Default | Notes |
|---|---|---|---|
| Exposure | −10.0–10.0 EV | 0.0 | +1 = doubles scene brightness; −1 = halves it. 0 = no change. |
White Balance
Corrects the neutral point of the render, removing unwanted colour casts from the light source.
| Control | Range | Default | Notes |
|---|---|---|---|
| Temperature | −1.0–1.0 | 0.0 | Negative = cooler (blue); positive = warmer (orange). 0 = no shift. |
| Tint | −1.0–1.0 | 0.0 | Negative = green; positive = magenta. 0 = no shift. |
White Balance is the correct tool for matching a product render to photography taken under a specific light source. Adjust Temperature first to correct the dominant blue/orange cast, then Tint for any residual green/magenta offset.
Lift / Gamma / Gain
Three colour-balance triples for shadows, midtones, and highlights. Each section includes a colour wheel (trackball visual) and a Numeric section — they write the same values.
| Triple | Neutral | Acts on |
|---|---|---|
| Lift | 0.0 (additive) | Shadows |
| Gamma | 1.0 (power) | Midtones |
| Gain | 1.0 (multiplicative) | Highlights |
Using the colour wheel
- Drag the puck — shifts colour balance only. The sum of R/G/B channel offsets is always zero, so dragging the puck never changes overall brightness.
- The level field under each wheel moves all three channels together, shifting brightness without changing colour balance.
- Reset to neutral beside each wheel resets that triple to neutral (0 for Lift; 1 for Gamma and Gain).
Numeric section
The Numeric section shows nine rows: R, G, B for each of Lift, Gamma, and Gain. Type a value or drag the slider. Changes are immediately reflected in the corresponding wheel.
Lift ranges: R/G/B each from −1.0 to 1.0. Gamma ranges: R/G/B each from 0.0 to 4.0 (1.0 = neutral). Gain ranges: R/G/B each from 0.0 to 4.0 (1.0 = neutral).
Contrast
Adjusts the separation between light and dark areas of the image. The pivot point is 0.18 (middle grey) — values above the pivot are pushed brighter; values below are pushed darker.
| Control | Range | Default | Notes |
|---|---|---|---|
| Contrast | −1.0–1.0 | 0.0 | Negative = flatter (lower contrast); positive = more separated (higher contrast). 0 = no change. |
For subtle commercial work, keep this within ±0.2.
Saturation
Scales the overall colour intensity of the image uniformly.
| Control | Range | Display range | Default | Notes |
|---|---|---|---|---|
| Saturation | 0.0–4.0 | 0.0–2.0 | 1.0 | 0 = monochrome; 1.0 = unchanged; above 1.0 = boosted colour. |
The slider display range is 0.0–2.0 for precision in the typical working range. You can type a value above 2.0 directly in the field.
Common tasks
- Warm up a cool product render — Temperature +0.1 to +0.3; compensate with Gain to keep highlights from blowing.
- Create a flat, editorial look — Lift +0.05 in all channels, Contrast −0.15.
- Pull up dark packaging — Exposure +0.5, then Lift to correct the shadow colour shift.
- Match a colour specification — Use the Numeric R/G/B rows with the Gain triple; each channel is independently accessible.
Undo and recovery
Edit ▸ Undo (Ctrl+Z) is available for grading changes. To test a grading state without losing a known-good configuration, note the values manually before adjusting.
Related pages
- ./compositor — effects pipeline, Grade before effects toggle
- ./rendering-stills — render output settings