Share & Export

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The Share & Export panel.

Share & Export is the dedicated sharing editor of VIZid Suite. It exports the product – with its current materials and CMF Look baked in – to a web viewer format (glTF) or to augmented reality (USDZ), so a client can review a product in any browser or on a phone. Files are written to the project’s render folder and named with the same filename token engine as the VIZid Gloss render manager.

Share & Export runs in the dedicated Share editor. In stock Blender it falls back to a VIZid Share tab in the 3D Viewport sidebar (N).

Reference

Editor:

Share

Panel:

VIZid Share

Export Options

Two options at the top of the panel apply to both export types:

Export

What is exported – Whole Scene, Selected (only the selected objects) or Visible (only visible objects).

Open Folder After

Opens the output folder when the export finishes.

Every export is saved to the project render folder. The filename is built from the {project} and {file} tokens, and a numeric suffix is added so an existing file is never overwritten.

Export for Web (glTF)

The Web viewer (glTF) box exports a glTF file for an in-browser viewer, with the current materials baked in.

Format

Single .glb – one self-contained binary file, best for the web – or .gltf + textures – a .gltf with separate texture files.

Compress (Draco)

Applies Draco mesh compression for smaller files. On by default.

Export for Web

Writes the glTF file using the current scope and format.

The export applies modifiers and uses a Y-up axis convention suited to web viewers.

Export for AR (USDZ)

The Augmented reality (USDZ) box exports a USDZ file for viewing the product on a phone (Quick Look / AR).

Export for AR

Writes a .usdz file, with materials, using the current scope.

USD export depends on the running build. If it is unavailable, the panel shows a notice and the operator reports an error instead of writing a file.

Relation to Rendering

Share & Export writes the live scene as it stands – its materials, CMF Look and visible objects – rather than rendering frames. For final still imagery, use the VIZid Gloss render manager instead; Share is for handing the interactive model to a client for web or AR review.